Interview with Ubisoft Toronto's Jade Raymond about Splinter Cell: Blacklist.Toronto has become known for critical darlings produced in the indie sector, including DrinkBox Games’ Guacamelee and Capy Games’ Superbrothers: Sword and Sworcery EP. But the rationale for the grant was that a blockbuster AAA game the likes of Splinter Cell could attract greater numbers of both experienced and aspiring developers to the city. Four years later, Ubisoft Toronto has a staff of about 300 and says it’s well ahead of schedule in terms of the 800-job target. In 2009, the Ontario government announced a $263 million grant to Ubisoft, the Paris-based game company, to found a Toronto studio with the intention of creating 800 jobs in 10 years. The first game from Ubisoft Toronto hits stores today on all major videogame platforms, and the stakes are high for the studio's team, as well as for the province's video game industry. The plot might sound like a testosterone-driven Hollywood film, but this a made-in-Canada video game: Tom Clancy’s Splinter Cell: Blacklist. Their ultimatum to the U.S.: pull back your military presence from multiple locations around the world or the attacks, code named the Blacklist, will continue. ![]() ![]() A group of international terrorists who call themselves The Engineers are launching an escalating series of deadly attacks on the United States.
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